CommonEvent 9013
Name = "ハーピーの塔、女王一騎打ち"

  FadeoutScreen([])
  ChangeMapDisplay([1])
  TransferPlayer([0, 474, 15, 17, 8, 2])
  PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
  FadeinScreen([])
  Wait([30])
  ShowPicture([6, "80_queenhapy_st04", 0, 0, -180, 0, 100, 100, 0, 0])
  ShowPicture([5, "80_cirquec_st41", 0, 0, 150, 0, 100, 100, 0, 0])
  MovePicture([6, nil, 0, 0, -180, 0, 100, 100, 255, 0, 60, false])
  MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 255, 0, 60, true])
  SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Wait for that duel!"])
  ShowText(["In the name of the goddess Ilias, sheathe your spear!"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 6, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Why do you command in your name!"])
    ShowText(["This is my chance as the Monster Lord!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Why do you command in your name!"])
    ShowText(["This is my chance as the Monster Lord!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Why do you command in your name!"])
    ShowText(["This is my chance as the Monster Lord!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 383, 0])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Lady Ilias has..."])
    ShowText(["Successfully resolved the quarrel between the harpies in the Monster Realm."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Ah, what are we doing fighting..."])
  ShowText(["Anyway, both of you, stop the duel."])
  ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
  ShowText(["\\n<Lucretia>"])
  ShowText(["You two..."])
  ShowText(["Were asked by the villagers to come and stop the duel, weren't you?"])
  ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
  ShowText(["\\n<Refletsia>"])
  ShowText(["This is a duel according to ancient rules, interference is unnecessary..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["It seems neither of them is willing to yield."])
  ShowText(["Now, how should I reconcile them--"])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["I should have mediated in the Monster Realm of Finoa."])
  ShowText(["Why on earth are you reigniting the conflict?"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Wait a minute, what are you talking about?"])
    ShowText(["Aren't you the one who enjoys causing discord between monsters?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Wait a minute, what are you talking about?"])
    ShowText(["Aren't you the one who enjoys causing discord between monsters?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Wait a minute, what are you talking about?"])
    ShowText(["Aren't you the one who enjoys causing discord between monsters?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["It's not a hobby or anything!"])
  ShowText(["I will do it only when necessary from a strategic standpoint!"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 5, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["In the end, aren't you the one causing trouble!"])
    ShowText(["Don't you interfere, it will only complicate things further!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 5, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["In the end, aren't you the one causing trouble!"])
    ShowText(["Don't you interfere, it will only complicate things further!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["In the end, aren't you the one causing trouble!"])
    ShowText(["Don't you interfere, it will only complicate things further!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
  ShowText(["\\n<Lucretia>"])
  ShowText(["Um, what exactly have you come here to do...?"])
  ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
  ShowText(["\\n<Refletsia>"])
  ShowText(["In any case, calm down a bit."])
  ShowText(["Don't fight over trivial matters..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["In the end, it's come to the point where the two who should be fighting are being admonished."])
  ShowText(["Now, what should I do..."])
  ErasePicture([5])
  ErasePicture([6])
  Wait([30])
  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["...Something is approaching us."])
  ShowText(["It's a vibe I've never encountered before."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["What is it, exactly――"])
  FadeoutBGM([1])
  SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
  ControlSwitches([31, 31, 0])
  SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-4, 4])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-4, 4])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  Wait([30])
  PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_houshi_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["A strange life form has flown into the area."])
  ShowText(["It resembles apoptosis, but feels somehow different――"])
  ShowTextAttributes(["houshi_fc1", 0, 0, 2])
  ShowText(["\\n<Serviceborne>"])
  ShowText(["Mortals, heed that person's voice..."])
  ShowText(["That person will awaken soon..."])
  ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["This being is... no way..."])
  ConditionalBranch([4, 401, 0])
    ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["Biological information does not match any creature on the surface..."])
    ShowText(["Given the physical characteristics, could its habitat be the deep sea?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 757, 0])
    ShowTextAttributes(["tukumokomati_fc1", 2, 0, 2])
    ShowText(["\\n<Himiko>"])
    ShowText(["What a bizarre and grotesque form..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I don't know what it is, but don't get in the way!"])
    ShowText(["It's already a complicated situation...!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I don't know what it is, but don't get in the way!"])
    ShowText(["It's already a complicated situation...!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I don't know what it is, but don't get in the way!"])
    ShowText(["It's already a complicated situation...!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["houshi_fc1", 0, 0, 2])
  ShowText(["\\n<Serviceborne>"])
  ShowText(["Mortals, offer your lives."])
  ShowText(["May you become the foundation for that person..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["...Clearly, hostility is being directed at us."])
  ShowText(["If we're going to fight, I'm ready!"])
  ConditionalBranch([4, 16, 0])
    ShowTextAttributes(["granberia_fc4", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["It seems you are also a host..."])
    ShowText(["It appears we both have things we cannot yield."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 627, 0])
    ShowTextAttributes(["s_akaname_fc1", 2, 0, 2])
    ShowText(["\\n<Sayori>"])
    ShowText(["...Huh?"])
    ShowText(["What is this feeling..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 698, 0])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>"])
    ShowText(["O being that cannot be named, return to the underworld..."])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  BattleProcessing([0, 2011, false, false])
  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
  ControlSwitches([31, 31, 1])
  SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["In the end, what is this thing...?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["In the end, what is this thing...?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["In the end, what is this thing...?"])
    Empty([])

  BranchEnd([])
  ShowPicture([6, "80_queenhapy_st04", 0, 0, -180, 0, 100, 100, 0, 0])
  ShowPicture([5, "80_cirquec_st41", 0, 0, 150, 0, 100, 100, 0, 0])
  MovePicture([6, nil, 0, 0, -180, 0, 100, 100, 255, 0, 30, false])
  MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
  ShowText(["\\n<Lucretia>"])
  ShowText(["Did they come to attack us, brave Luka?"])
  ShowText(["Or――"])
  ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
  ShowText(["\\n<Refletsia>"])
  ShowText(["...No, it seems different."])
  ShowText(["The winds around us are stirring greatly..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Even I, lacking in detection abilities—"])
  ShowText(["Could feel the strange presence raging around us."])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["That creature, there are an incredible number of them!"])
    ShowText(["Are they attacking indiscriminately around us!?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["That creature, there are an incredible number of them!"])
    ShowText(["Are they attacking indiscriminately around us!?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["That creature, there are an incredible number of them!"])
    ShowText(["Are they attacking indiscriminately around us!?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["It seems quite a few have flown into this area."])
  ShowText(["One of them must have just happened to attack us."])
  ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
  ShowText(["\\n<Lucretia>"])
  ShowText(["Our settlement is likely under attack as well..."])
  ShowText(["We must return immediately!"])
  ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
  ShowText(["\\n<Refletsia>"])
  ShowText(["It can't be helped, let's call for a temporary ceasefire..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Let's head to the harpy settlement right away."])
  ShowText(["Both of you, come with me!"])
  ErasePicture([5])
  ErasePicture([6])
  Script(["add_actor_ex(323)"])
  ScriptMore(["add_actor_ex(377)"])
  Script(["level_adjust(323,92)"])
  ScriptMore(["set_class_level(323, 10, 10, false, false)"])
  ScriptMore(["set_class_level(323, 11, 10, false, false)"])
  ScriptMore(["set_class_level(323, 64, 10, false, false)"])
  ScriptMore(["set_class_level(323, 94, 10, false, false)"])
  ScriptMore(["set_class_level(323, 96, 10, false, false)"])
  ScriptMore(["set_class_level(323, 100, 10, false, false)"])
  ScriptMore(["set_class_level(323, 281, 10, false, false)"])
  ScriptMore(["set_class_level(323, 282, 10, false, false)"])
  ScriptMore(["set_class_level(323, 7036, 15, false, false)"])
  ScriptMore(["set_class_level(323, 7037, 11, false, false)"])
  ScriptMore(["set_class_level(323, 7038, 6, false, false)"])
  Script(["level_adjust(377,123)"])
  ScriptMore(["set_class_level(377, 31, 10, false, false)"])
  ScriptMore(["set_class_level(377, 282, 20, false, false)"])
  ScriptMore(["set_class_level(377, 7011, 15, false, false)"])
  ScriptMore(["set_class_level(377, 7028, 5, false, false)"])
  ScriptMore(["set_class_level(377, 7029, 15, false, false)"])
  ScriptMore(["set_class_level(377, 7053, 15, false, false)"])
  RecoverAll([0, 323])
  RecoverAll([0, 377])
  SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Lucretia and Refletsia temporarily joined as allies!"])
  Wait([60])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Then let's hurry back!"])
  ConditionalBranch([4, 774, 0])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puchina>"])
    ShowText(["Going back and forth is tough..."])
    ShowText(["But it's the usual thing."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 383, 0])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["I will definitely repay this favor in Eden...!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 384, 0])
    ShowTextAttributes(["eden_fc1", 3, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["I will definitely repay this favor in Eden...!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 388, 0])
    ShowTextAttributes(["eden_fc5", 1, 0, 2])
    ShowText(["\\n<Eden Trinity>"])
    ShowText(["I will definitely repay this favor in Eden...!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Although our opinions differ, our belief in protecting our fellow harpies is the same."])
  ShowText(["Together with the two queens, we headed towards the harpy village――"])
  FadeoutScreen([])
  ControlVariables([1309, 1309, 0, 0, 5])
  TransferPlayer([0, 474, 15, 22, 2, 2])
  FadeinScreen([])
  ExitEventProcessing([])
  Empty([])
